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PES 2009: Key additions


Here is some of the new features and key additions you can expect in the new version of PES 2009.

Close control more intuitive:

  • Manual cursor control
  • Adjusted trick control for easier control – more within natural control parameters than via special movements

Ball movement more realistic:

  • Ball has always been treated as separate entity, but 2009 has new air resistance calculations for trajectory of ball
  • Instant control. Buttons presses are no longer stored, making for a crisper playing style
  • Heavier foot-in tackles, depending on the length X is depressed
  • New friction routines to affect ball movement in terms of ground conditions
  • Backspin routines calculated so ball slows accordingly
  • The bounce of the ball can be used more effectively: players can flick the ball up to tee a shot, or to lift it over a defender’s trailing leg
  • Skills are now integrated more into the game. If a player has the ability, they will be able to perform deft turns others cannot and will be able to feint and shimmy within the confines of the control system
  • Player has to compensate for heaviness of ground when weighting passes in wet conditions or frozen ground

Teamvision enhanced:

  • Tactics change according to situation
  • Better off-the-ball movement – running to receive passes, etc
  • AI recognizes strategies that work and accumulates data on an ongoing basis within Master League and League modes


  • Graphic depiction of weather conditions unique to each stadium
  • Much more detailed lighting effects that mimic the time of day more closely
  • Key new grounds like Wembley, in total about 20 stadiums
  • LED hoardings (PS3 and 360 versions only)


  • All new players models in game: everything reworked for additional detail
  • Specific new animations to make the game flow more: players now stumble, place a hand down so as to keep running
  • More individuality to movement of players: running and kicking styles, for instance: Ronaldo’s stance before a free kick


  • New vertical camera, allowing end-to-end view including ‘Player Focus’ zoom, panning in on key one-on-one situations
  • New distance drawing techniques using adjusted chromatic fields

Front End – Menus:

  • All new, clearer menu system
  • Match stats now on sub-menus if required
  • Much improved music choice


  • In addition to the importation of graphic data, music and crowd chants can also be added
  • Graphics:
  • Pixel Paint function allows users to create team badges from scratch

Game Modes:
Become a Legend:

  • New long-term mode sees player guiding one player to glory
  • Control the destiny of a midfield/striking star
  • Player works within team structure, akin to popular ‘Fix’ mode – assisting play, scoring goals, etc
  • Default third-person view
  • Dedicated development data for player as game progresses
  • Full range of transfer opportunities: but fail to play well and you will be demoted to bench or even transferred
  • Based on popular Japanese mode, first time in Europe


  • Online version of ‘Become a Legend’
  • Use player created in solo mode
  • Play online with other ‘fixed’ position friends
  • Intricate play and teamwork rewarded with PES points

Master League

  • More intuitive menus
  • Easier to understand two-tier negotiations: team level and individual terms
  • Loyalty: players unhappy with terms, etc, will not play as well. A happy player will play better


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