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Fonts and Numbers
#4

(02-09-2020 09:55 AM)mchammershot Wrote:  
(02-07-2020 02:11 AM)MrFutbolero Wrote:  Each official kits has its own font. For example Brazil goalkeeper:
dt34_g4.cpk >> Asset/model/character/uniform/texture/#windx11/
u0045g1_back.ftex
u0045g1_chest.ftex
u0045g1_leg.ftex
u0045g1_name.ftex

textures need to be converted to .dds(dxt5) and edit e.g in paint.net, gimp

0045 - team ID , for Brazil 0045
g1 - goalkeeper kits
p1 - first kits
p2 -  second kits
Is there a way for me to extract the fonts and make them accessable in edit mode? Make them generic so to say
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Messages In This Thread
Fonts and Numbers - by mchammershot - 02-06-2020, 06:35 PM
RE: Fonts and Numbers - by MrFutbolero - 02-07-2020, 02:11 AM
RE: Fonts and Numbers - by mchammershot - 02-09-2020, 09:55 AM
RE: Fonts and Numbers - by mchammershot - 02-28-2020, 09:35 PM

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