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So I have been lately looking into Number font .Cpk files and it seems there are very few people who make them. Does anyone have any idea of how to make them? I see so many requests and feel I could contribute if only I had the skills. [url=https://www.pes-patch.com/2017/11/pes-2018-adidas-wc-generic-font-numbers-for-edit-mode-pc-by-rkh257.html][/url]
Each official kits has its own font. For example Brazil goalkeeper:
dt34_g4.cpk >> Asset/model/character/uniform/texture/#windx11/
u0045g1_back.ftex
u0045g1_chest.ftex
u0045g1_leg.ftex
u0045g1_name.ftex

textures need to be converted to .dds(dxt5) and edit e.g in paint.net, gimp

0045 - team ID , for Brazil 0045
g1 - goalkeeper kits
p1 - first kits
p2 - second kits
(02-07-2020, 02:11 AM)MrFutbolero Wrote: [ -> ]Each official kits has its own font. For example Brazil goalkeeper:
dt34_g4.cpk >> Asset/model/character/uniform/texture/#windx11/
u0045g1_back.ftex
u0045g1_chest.ftex
u0045g1_leg.ftex
u0045g1_name.ftex

textures need to be converted to .dds(dxt5) and edit e.g in paint.net, gimp

0045 - team ID , for Brazil 0045
g1 - goalkeeper kits
p1 - first kits
p2 -  second kits
Is there a way for me to extract the fonts and make them accessable in edit mode? Make them generic so to say
(02-09-2020, 09:55 AM)mchammershot Wrote: [ -> ]
(02-07-2020, 02:11 AM)MrFutbolero Wrote: [ -> ]Each official kits has its own font. For example Brazil goalkeeper:
dt34_g4.cpk >> Asset/model/character/uniform/texture/#windx11/
u0045g1_back.ftex
u0045g1_chest.ftex
u0045g1_leg.ftex
u0045g1_name.ftex

textures need to be converted to .dds(dxt5) and edit e.g in paint.net, gimp

0045 - team ID , for Brazil 0045
g1 - goalkeeper kits
p1 - first kits
p2 -  second kits
Is there a way for me to extract the fonts and make them accessable in edit mode? Make them generic so to say
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