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Full Version: Message to all Face Makers!
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Konami have changed how faces work in this year's Pro Evolution. They have made it harder to mod the game for us as we need to develop not just a new DpFileList Generator but also a new Blender Face Tool (for the faces made in Blender). Face Models are now encrypted with a .fpk format and all textures have been encrypted with .ftex. This means it could take weeks if not months in order to get working mods.

While writing this I just noticed that the files have to do something with the Fox Engine by KONAMI.

[Image: T3EBl7e.png]
There is always hope from juce, zlac, nesa24, smeagol75, Baris, lagun-2, Devil Cold52, Hawke, razor87, Rasuna, sxsxsx, smeagol75... so many to name, Tunizizou, cRoNoS, evo-web and modders all over the world.
Maybe they will find a way to mod.

https://forum.xentax.com/viewtopic.php?f...&start=585

https://github.com/Atvaark/TPP.FileForma.../README.md

https://www.youtube.com/watch?v=dqK2rErPd0s
GzsTool, for unpacking/repacking the .dat and .pftxs files: https://github.com/Atvaark/GzsTool/releases
FtexTool, for converting .ftex to .dds and vice versa: https://github.com/Atvaark/FtexTool/releases
Nvidia Texture Tools for Photoshop: https://developer.nvidia.com/nvidia-text...-photoshop
.dds plugin for Gimp: https://code.google.com/archive/p/gimp-dds/downloads
Sagethumbs Windows Extension: https://sourceforge.net/projects/sagethumbs/
Pftxs Hash-Filepath List (unused in this tutorial): https://www.nexusmods.com/metalgearsolidvtpp/mods/395/?

ftex - FtexTool v0.3.3 : https://github.com/Atvaark/FtexTool

fpk - GzsTool.v0.5.3 : https://github.com/Atvaark/GzsTool
I'm really hoping for a Face Converter. Something which converts your face from 2017 to 2018 version. It would suck so badly to manually convert each face I've have created.
(09-14-2017, 12:15 PM)Davuun Wrote: [ -> ]I'm really hoping for a Face Converter. Something which converts your face from 2017 to 2018 version. It would suck so badly to manually convert each face I've have created.

Is the same situation for the kitmakers... For those we created retro kits, we have to convert all. The facemakers have the chance for some program to convert all your previous works, for us...nothing.