Configurare la CHAT VOCALE di PES 2009


1) bene iniziamo subito aprendo il menù impostazioni, (icona settings)


2) una volta aperto il menu impostazioni, fate click sul tab “ONLINE”; spuntate la casella “Chat vocale attiva”, dopodichè fate click su “Proprietà del suono”


3) a questo punto vi si aprirà il menù suono, andate sul tab “Audio” e assicuratevi di avere selezionato su “Riproduzione suoni” (nel relativo menù a tendina), la vostra periferica di output, quindi il jack a cui sono collegate le casse; inoltre assicuratevi di avere selezionato su “Registrazione suoni” la periferica di input, quindi il microfono.


4) adesso andiamo sul tab “Voce”, qui andremo a selezionare la periferica audio destinata a ricevere solo il flusso audio Vocale, quindi le cuffie.
Selezionate su “Riproduzione Voce” le cuffie, e su “Registrazione voce” nuovamente il microfono.
Così facendo le casse riprodurranno suoni e musiche del gioco, mentre le cuffiette riprodurranno solo la voce del vostro avversario.


NB: per attaccare contemporaneamente casse e cuffie al computer esistono due opzioni, o comprate uno “Splitter audio”(costa circa 3 euro) come questo:


in modo tale da sdoppiare la vostra uscita jack; oppure (così come ho fatto io) utilizzate il joypad dell’xbox 360 corredato di Headset(costano circa 45 euro).


For English Use Blog translator down page … but I guess you can understand the pictures… Voice chat for PES 2009.

Modify Reserved Space Tutorial


You have errors, file too big ?

Open GGS, file, and choose bin to import.

1. file – misc_50.bin, right click, properties , 92.0 KB (94,208 bytes),

2. choose file in GGS, right click and choose modify reserved space, modify file nr 50, reserve and click untill you rich 94208 up there in the right site… make a new afs, open it and import the file wanted, no more errors…

NOTE: screenhot is not using the numbers I talk in tutorial, is just a sample.

This is a tutorial used with files from PES 2008… for files from PES 2009 would be the same thing… Enjoy.

How to import adboards (by Panos)


Here is a video I made that shows how to import your adboards. It shows only the things you have to do with unnamed_25.bin. This is asked by many people here in this forum but while a lot of the members know, they do not answer. Here is your video:

21 MB Compressed
149 MB UNCompressed

To all you having problems viewing the video just download VLC Media Player. You can find it here:


Good Luck

PS: It works better and easier with an unpatched PES 2009

Guides for using GGS and AFS


Tutorial made by Roamer


This thread is meant as a guide to applying content you will find on this forum.
I started a thread like this during PES6 so thought I’d create a new one for the new version.
This is quite a graphic heavy post so please wait for the images to load.


1. What are .img files
2. Using AFS Explorer
3. Using Game Graphic Studio

-These are the core game files.
-To apply much of the content in this forum you’ll be using one of the tools mentioned to import edited content into the core game files.
-The .img files are themselves made up of many smaller files called .bin files.
-Within the .bin files are the graphic files, with a .bin typically relating to one ingame item,
eg. A boot, A ball or the Home&Away Kit for 1 team.
-The core game files are:

[ cv_0.img ]
Holds the majority of the graphical content including Kits, Faces and Boots

[ cv_1.img ]

Has additional graphical content. This includes Balls.

[ rv_’x’.img ]
Where x corresponds to your language version. English being rv_e. This is the regional graphic file.

[ cs.img ]
This is the core sound file and contains the chants.

[ rs_’x’.ing ]

This is the regional sound file where the x is the same as your rv_x. This contains commentary files.

-Some content is split across the graphic core files and as such will require you to import into cv_0, cv_1 and/or rv_e files.

AFS Explorer is a tool used to apply edited .bin files over the core .bin files found in the .img files.
It is priarily used to import large numbers of .bins and you will commonly be asked to use it to apply big patches.

1. Open up AFS Explorer and go to –>file –> Import AFS file
2. Now go to C:/ProgramFiles/KONAMI/Pes2008/img and select the file you want to open (eg cv_0.img)
3. Now AFS Explorer will open up the .img file with the .bin file contents visible.

Sometimes AFS Explorer may display the above error messages after trying to open one of the .img files.
This usually happens if you have previously edited the file using GGS (a tool mentioned below).
Open it anyway it is fine (the file is not corrupt as it says).
1. Click No
2. Click No
3. Click Ok
4. Click Yes
5. Click Ok

1. With .img file open in AFS Explorer click –>Action –>Import Folder
2. Select the folder which contains the .bin files you wish to import
3. You will most likely see this message asking to rebuild. Click Yes
4. Click Ok
5. Choose a new temporary name for the file eg ‘cv_0new.img
6. Wait for it to rebuild
7. Click Ok
8. Importing files box appears, and the files will be added
9. Click No. Now close AFS Explorer
10. Go to you C:/ProgramFiles/KONAMI/pes2008/img folder and move your original .img somewhere safe or rename it (eg cv_0backup.img).
Now rename your new .img file to the the default (eg cv_0new.img to cv_0.img)

GGS is Game Graphic Studio. A tool that can also be used to import .bin files. More importantly it can open up the .bin files so you can see and edit the graphics files hidden within them.
It’s most common use is to apply graphic images, such as kits, boots, faces and balls directly into the .bin files.
If you see a kit .png its almost definite you’ll have to insert it using GGS, unless someone else has already inserted into a .bin file.

1. To open the .img core game file go –>file –> Open. The same applies if just opening a individual .bin files you may have downloaded.
2. Select the file you wish to open.
3. It will ask you if you wish to use ‘artificial subfolders‘ if you are opening a big .img file containing many .bins. Click Ok to make it easier to navigate through the .bins
4. The file will now load with the progress in the right hand corner (note on my pc it takes much longer to load if the window is maximised)
5. To open a specific .bin file scroll through the list on the left hand column. When you click on a .bin its graphic contents will be shown along the bottom.

PES 2009 Editing – How does it work?


First of all here’s a little overview of the new img files used by PES 2009 (all can be opened with GGS 7.40 and AFS Explorer 3.7)

The files are:

    • cs0d.img (chants and commentator) ~ cs.img of PES 2008
    • cv00.img (?)
    • cv0a.img (emblems)

Quick tut for feints in PES2009