PES 2016 Kit Studio – UniColor Editor Beta v1.0.0 by zlac

Download PES2016 Kit Studio - UniColor Editor by zlac

Features:
kits per team configuration
kit types (normal, GK, CL)
kit icons
kit colors (for kit selection menu, etc.)
add/remove kits to team (up to 10 kits per team)
conversion of unlicensed team entries to licensed (to enable CL kits)
ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
ability to delete licensed team entries via popup menu
save zlib-compressed .bin files – it is no longer possible to save uncompressed .bin files
improved team filtering by name – filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.)
hex color-codes displayed in color pickers
export/import of individual licensed team entries via popup menu
mass csv export/import for all teams
colored mini-kit icons preview (based on PES 2015 kit icons – may not be 100% accurate for PES 2016)
filters accept team Id’s and team names

download

F.A.Q. in a Picture

F.A.Q. Picture

CSV Export/Import F.A.Q. – [U]PLEASE, READ CAREFULLY BEFORE COMPLAINING!!

Data import rules, in case you want to edit exported csv contents by yourself before importing it to another UniColor file:
1. If you want to change Team IDs or add new lines with completely new Team IDs, make sure that teams with changed/new IDs already exist in your Team.bin-Team6.bin files. It is not allowed to import unicolor entries for non-existing teams (a.k.a. Ghosts).
2. Certain data must be written in hex (see header line) – kit type and RGB color codes. Other data is either required as text (team names) or decimal numbers (everything else).
3. Team names in csv are completely irrelevant when importing – they are displayed in csv only as a convenience and are ignored during import. Accurate Team IDs are important.
4. You cannot have more than 10 entries per team (limitation imposed by Konami).
5. It is allowed to have less than 10 entries per team in csv when importing – import routines will automatically generate missing entries as ‘Unused’ slots with white kits
6. To avoid data corruption in UniColor.bin, contents of csv file are being thoroughly validated before any actual import takes place – any irregularity in your csv will result in cancelled import. Log file with all identified irregularities will be generated. You need to fix all irregularities before trying to import again.
7. Csv files must use semi-colon character ( ; ) as a separator – sorry Yanks, I won’t support other characters Notepad is your friend – CTRL+H -> Replace All instances of , with ; and save using UTF-8 encoding.
8. Always save csv file using UTF-8 text encoding.

Re- Ghost team entries: Konami again left one ghost team entry in default UniColor.bin – team with fake ID 262162 (real ID 18), which exists only in UniColor.bin file. It is advisable to delete this entry by yourself – either before exporting to csv or later in exported csv file. Trying to import csv data that contains references to this team may cause failures during import – so you’ll end-up deleting them in csv file sooner or later anyways.

Q: How does Export work?
A: Simple – you choose file name and full contents of your UniColor.bin will be exported to a single .csv file

Q: Is it possible to perform partial export?
A: No. Full export only. Use any spreadsheet software capable of csv editing to delete or filter-out unwanted entries from exported csv file.

Q: IMPORTANT: What’s the difference between Full and Partial import?
A:
– Full import deletes (drops) all the current contents of your UniColor.bin and effectively performs import from csv file into a blank UniColor.bin – you’ll end-up with UniColor.bin having only entries from csv file you used for import. Use with caution!
– Partial import doesn’t discard existing contents of your UniColor.bin file – it uses existing UniColor content as a baseline to:
a) update team entries with data from csv – for teams that already exist in your UniColor.bin, or
b) add new team entries with data from csv – for teams that do not exist in your UniColor.bin yet (but they MUST exist in your Team.bin-Team6.bin files)

Q: Is there a GUI option to select which teams are going to be imported during Partial import?
A: No. Partiality of import is governed by csv content. Import routines (either Partial or Full) always import entire contents of selected csv file – it is up to you to decide how many teams you want to keep in csv file used for importing.

Q: So, how do I import csv data for just a few teams?
A: Use spreadsheet editing software to create new csv file that contains only entries for teams you wish to update. Then perform Partial import using your new csv file.

Q: I keep getting the message box saying that “Import is cancelled because CSV file contains invalid data.” – What should I do?
A: Inspect thoroughly csvimporterrors_log.txt file that will be created alongside Kit Studio.exe. You must fix all errors reported in log file to be able to import from your csv.

Requirements:
.Net Framework 4.0

Thanks:
To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc.
Special thanks goes to Горан for his unicolor hex-map and to *aLe for csv beta-testing

More Tags :

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14 COMMENTS

    • the game just got released yesterday, no kits patches yet but then there’s , just read the insturction in the .txt rar file, (usually it’ll just tell u to put it in download or data) folder

  1. i need help, i can save, pop up a message An unhandled excepton just ocurred:

    “can’t leave empty the path name”

    the message is on spanish so, im not sure if i did the best traduction

    Please help me

    Thank you

  2. when i put the team 1236 to be licensed i can use it, the game crash when is Loading for the team appears and play the game.

    is any way to fix that and make the 1236 team be licensed??

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