PES 2015 Editor Alpha version 0.3 by ejogc327

Download PES 2015 Editor Alpha v0.3 by ejogc327

EDIT.bin

Players (edit, import and export in .csv)
Teams (kits)
Tournaments
Stadiums

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Note 1: To Custom EDIT.bin put in Options Type: 1.
Note 2: If find some error, please send EDIT.bin file, to try fix it.

Special thanks: Cabry – BinFileUtility.dll

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53 COMMENTS

  1. Possible to remove kit licenced on original teams in a option file?
    Please find it.
    Or i need to continue to use Dino Editor, it’s the only one it works, but the mask can´t be removed :(

  2. 1. I edited the league structure. The changes works well. But the (special) face of many players and his skin colour got confused in the game then.
    2. If I would like to edit the league structure:
    – Possible to change the teams’ number inside the league?
    (for example Ligue1 and Ligue2 between 12-20)
    – Possible to add a team to it or to take out /remove/ of a league?
    (Not to replace onto each other.) (for example Others Europe Teams)
    (I apologise for my bad english.)

    • 1. I’ll check what happens.
      2.
      – I’m not sure if i can change the teams’ number from EDIT file. For now, I don’t know how do it.
      – Yes, it’s possible for a future update.

  3. I edited the league structure. The changes works well. But the face of many players and his skin colour got confused in the game then.
    Possible to add a team to it or remove of a league? (Not to replace onto each other.)
    Possible to change the teams’ number inside the league? (for example Ligue1 and Ligue2 between 12-20)
    (I apologise for my bad english.)

  4. Did you try it on with my EDIT file?
    I changed the league structure approximately five times, and was found always, quasi in the case of all teams.
    The faces, which I set in the edit menu, overwrote, and the special faces got mixed up. (400-500 special faces are being put in for me in PEU and PLA Liga.)
    It may not be it, that this is because of the ID numbers, which the program did not load the file originally?

    • OK, I think I found the problem. In your file, appearance address start in Hex: 2BFFAA, but in my application start in Hex: 2BFF66, so when you SAVE the file, every appearance move it 1 above. I’m not sure if you understand me for my english or for another reason.

      So it’s not for change the league structure, it’s just for Save. I try to improve this for another update.

      I recommend you move up appearance data.

      Tell me if you understand me.

  5. I understand you, what you wrote. And I believe it in the same manner totally.
    “So it’s not for change the league structure, it’s just for Save.”
    How is it possible to move up appearance data? Can you move up apperance data in the editor?
    I say thank you for your answer.

  6. Thank you! It’s working. :-)
    I wait for a future update, the one with which it is possible to change the teams’ numbers already in the leagues.

  7. ejogc327 i have the Framework 4.0 and the problem continued , when i use type 1 it says error loading , can you send the file that you says ?? thankyou

  8. You sent me a image with the error. This has an option called Details. Please send me this with Details opened, to try to find the error, when you load the file using Type 0.

    Your file works with Type 0.

  9. hello ejogc327 , the tool let me apply the changes and safe the edit.bin . But the changes dont appearing in the game . The 3rd kit doesnt appear

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